![]() ![]() Even once you find a good balance of structures and a development style that works for you, there will still be curveballs. The tutorial seems to burn you right through your starting money and expect you to work out what to do next, and after a few tries I think I got it, but again that took a few false starts to suss out.Īll of these aspects have been much improved since Early Access, but a cornerstone of the game is experimenting and seeing what works and what doesn’t. Some key aspects of running your city will still prove elusive, like keeping up with your battery supply or managing your economy. All the needs of your citizens are shown in small graphs along the bottom of the screen, and these graphs play an important part in monitoring your supplies of food, water, iPhones, and justice. That’s left to be found in the buildings themselves, as some structures like town halls and banks have special utility in charting your growth in certain areas. You’ll learn the basics of these systems, but not the specifics of balancing or manipulating them. They also move goods to the portal when it’s open, so the more drones you have the more goods you can sell per visit. Drones are how all your goods are moved around, so expanding you fleet from the airport is important as your city grows. ![]() If you’re over-producing on power, the excess can be shunted into batteries that keep the lights on, or get used to build vehicles like drones, or end up sold for profit. Solar panels don’t work at night, obviously, and wind can change from day to day. Batteries, for example, are used to keep power running in your city when your renewable sources falter. Some of those features may sound oddly specific, and that’s because Cliff Empire has some pretty unique conventions to deal with. There are aspects of spinning up your survivor settlement that don’t get explained well, like satisfying entertainment needs and securing uranium, but the tutorial lands you in a good place to work these details out yourself. #Drone station cliff empire how toEventually you’ll go through most of the production chain and utility buildings in this way, and learn how to expand to other plateaus in the area. From there you have a fairly specific building order (explained by the fairly comprehensive tutorial missions) to get your first city running: You need a power source, residences, landing platform, food and water, battery charger, and portal for selling things back to the folks in space. The game starts with you picking a spot on one of your cliffs for a storage depot, which is dropped pre-built and pre-loaded with resources and drones from orbit. However, every cliff has its own particulars in terms of resources, and to cover the gaps you’ll be developing several skyward societies in parallel. ![]() You can build rather lovely post-modern cities atop of them too, and that’s exactly what you’re tasked with doing here. The lucky ones up in the space stations got the bright idea, then, of dropping giant artificial cliffs (or mesas, or buttes if you like) onto the Earth that tower above the deadly fog. Yep, it’s the post-apocalypse again, this time brought on by nuclear war leading to a permanent radiation layer blanketing the surface of the world. ![]() Now, a year later and several more hours in, I’m relieved to see that all of those concerns have been addressed. At launch the interface lacked access to key information, the economy was a pain to manage, and there just didn’t seem to be much to do beyond solving the basic logistical challenges. The gameplay offered similarly unique mechanics like in-depth power grid management and inter-city trade, but its potential was still being developed. Cliff Empire made a bold impression when it launched in Early Access last year, featuring stark white futurist metropolises perched atop impossible plateaus. ![]()
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